Phasenbasierte Lieferübersicht + Beladen-Flow, plus Migrationsplan für Rust-Backend
UI-Restructuring: - TabBar in scan_page durch dedizierte Phasen ersetzt: Sortieren / Beladen / Ausliefern - PhaseBloc + PhaseService leiten Phase aus Tour-/Item-States ab - DeliverySelectionPage (ab 2 Autos) und DeliverySortPage als eigene Flows - LoadingOverviewPage / LoadingCustomerPage für die Beladephase - PhaseStepper-Widget im Home für Phasen-Anzeige - Lager-Differenzierung (Standardlager 0 vs. Außenlager) via WarehouseBadge Process-Stubs: - ProcessRepository für Hold/Cancel/Sort/Assign-Flows (stub, bereit für Backend-Anbindung) Doku: - docs/BACKEND_MIGRATION.md: Phasenplan für Umstellung auf das neue Rust-Backend (OpenAPI-Generator, Keycloak OIDC, Clean-Arch-Layering)
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357
lib/widget/phase_stepper/phase_stepper.dart
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357
lib/widget/phase_stepper/phase_stepper.dart
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import 'package:flutter/material.dart';
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import 'package:flutter_bloc/flutter_bloc.dart';
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import 'package:hl_lieferservice/feature/car_selection/bloc/bloc.dart';
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import 'package:hl_lieferservice/feature/car_selection/bloc/state.dart';
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import 'package:hl_lieferservice/feature/delivery/bloc/phase_bloc.dart';
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import 'package:hl_lieferservice/feature/delivery/bloc/phase_event.dart';
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import 'package:hl_lieferservice/feature/delivery/bloc/phase_state.dart';
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import 'package:hl_lieferservice/feature/delivery/bloc/tour_bloc.dart';
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import 'package:hl_lieferservice/feature/delivery/bloc/tour_state.dart';
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import 'package:hl_lieferservice/feature/delivery/model/delivery_phase.dart';
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/// Horizontaler Phasen-Stepper für die drei bzw. vier Schritte
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/// (Auswählen) → Sortieren → Beladen → Ausliefern.
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///
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/// Ersetzt während aller Pre-Lieferungs-Phasen die [BottomNavigationBar]
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/// und dient zugleich als globaler Header oberhalb der Phase-Inhalts-Page.
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///
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/// Sichtbare Phasen:
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/// * Ein-Auto-Teams: Sortieren, Beladen, Ausliefern (3 Schritte).
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/// * Mehr-Auto-Teams: Auswählen, Sortieren, Beladen, Ausliefern (4 Schritte).
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///
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/// Die Sichtbarkeitsliste wird intern aus dem [TourBloc] abgeleitet
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/// (Anzahl `tour.driver.cars`). So müssen Aufrufer den Stepper nicht mit
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/// Routing-Wissen versorgen — er bleibt eine reine Anzeige-Komponente,
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/// die auf den globalen State reagiert.
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///
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/// Verhalten:
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/// * Aktuelle Phase ist visuell hervorgehoben.
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/// * Bereits besuchte Phasen (Phasen, die der Fahrer heute schon erreicht
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/// hatte — verfolgt über `maxPhase` im [PhaseBloc]) lassen sich antippen,
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/// auch wenn man aktuell auf einer früheren Phase steht. Damit kann der
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/// Fahrer beliebig zwischen besuchten Schritten hin- und herspringen.
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/// * Noch nicht besuchte Phasen sind sperren (SnackBar-Hinweis).
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/// * Über das Menü-Icon links wird der Drawer geöffnet (Fahrzeuge/Settings).
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/// * Rechts steht das Plate des aktiv gewählten Fahrzeugs.
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class PhaseStepper extends StatelessWidget {
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const PhaseStepper({
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super.key,
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required this.currentPhase,
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required this.carId,
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this.visiblePhases,
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});
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/// Die aktuell aktive Phase des Fahrzeugs.
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final DeliveryPhase currentPhase;
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/// Auto-ID, an der die Phase im [PhaseBloc] gespeichert wird.
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final String carId;
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/// Optionaler Override für Tests / Sonderfälle. Default: aus TourBloc
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/// abgeleitet (Anzahl cars im Team).
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final List<DeliveryPhase>? visiblePhases;
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IconData _iconFor(DeliveryPhase phase) {
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return switch (phase) {
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DeliveryPhase.auswaehlen => Icons.checklist_outlined,
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DeliveryPhase.sortieren => Icons.reorder,
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DeliveryPhase.beladen => Icons.inventory_2_outlined,
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DeliveryPhase.ausliefern => Icons.local_shipping_outlined,
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};
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}
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/// Stellt sicher, dass auch die [currentPhase] in der angezeigten Liste
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/// enthalten ist. Falls z. B. ein persistierter `auswaehlen`-State noch
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/// aus einem Mehr-Auto-Team stammt, das Team aber inzwischen nur noch
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/// ein Auto hat, würde die Phase sonst unsichtbar — wir nehmen sie dann
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/// vorne mit auf, damit der Stepper konsistent bleibt.
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List<DeliveryPhase> _effectivePhases(int carCount) {
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final base = DeliveryPhaseExtension.visiblePhasesForCarCount(carCount);
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if (base.contains(currentPhase)) return base;
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return [currentPhase, ...base];
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}
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void _onTap(
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BuildContext context,
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DeliveryPhase target,
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DeliveryPhase maxReached,
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) {
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// Vergleich über die natürliche Enum-Reihenfolge, weil "höchste erreichte
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// Phase" cross-Team konsistent ist (1- vs. Mehr-Auto-Teams).
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if (target.index > maxReached.index) {
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ScaffoldMessenger.of(context).showSnackBar(
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SnackBar(
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content: Text(
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"Schritt \"${target.displayName}\" ist noch nicht erreicht.",
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),
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duration: const Duration(seconds: 2),
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),
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);
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return;
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}
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if (target == currentPhase) return;
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// Vor dem Phasen-Wechsel alle gepushten Routen entfernen (z. B. die
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// LoadingOverviewPage). Sonst rendert home.dart die neue Phase nur im
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// Hintergrund, während die alte Page mit ihrem Scanner-State sichtbar
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// bleibt — was zu einer toten Kamera-View führt.
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Navigator.of(context).popUntil((route) => route.isFirst);
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context.read<PhaseBloc>().add(
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PhaseSet(carId: carId, phase: target),
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);
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}
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@override
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Widget build(BuildContext context) {
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final theme = Theme.of(context);
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final onPrimary = theme.colorScheme.onPrimary;
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return BlocBuilder<TourBloc, TourState>(
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// Stepper reagiert auf cars.length-Änderungen — sonst praktisch statisch.
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buildWhen: (prev, curr) {
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if (visiblePhases != null) return prev != curr; // override aktiv
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final prevCars = prev is TourLoaded ? prev.tour.driver.cars.length : 0;
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final currCars = curr is TourLoaded ? curr.tour.driver.cars.length : 0;
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return prevCars != currCars || prev.runtimeType != curr.runtimeType;
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},
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builder: (context, tourState) {
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final carCount = tourState is TourLoaded
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? tourState.tour.driver.cars.length
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: 0;
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final phases = visiblePhases ?? _effectivePhases(carCount);
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// Höchste erreichte Phase aus dem PhaseBloc — bestimmt, welche
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// Vorwärts-Sprünge erlaubt sind.
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final phaseBlocState = context.watch<PhaseBloc>().state;
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final maxReached = phaseBlocState is PhaseReady
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? (phaseBlocState.maxPhaseFor(carId) ?? currentPhase)
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: currentPhase;
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return Material(
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color: theme.primaryColor,
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child: SafeArea(
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bottom: false,
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child: Padding(
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padding: const EdgeInsets.fromLTRB(4, 4, 8, 30),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Row(
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children: [
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// Menü-Button — öffnet den Drawer des umgebenden Scaffolds.
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IconButton(
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icon: Icon(Icons.menu, color: onPrimary),
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tooltip: "Menü",
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onPressed: () => Scaffold.of(context).openDrawer(),
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),
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const Spacer(),
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BlocBuilder<CarSelectBloc, CarSelectState>(
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builder: (context, state) {
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if (state is! CarSelectComplete) {
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return const SizedBox.shrink();
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}
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return Padding(
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padding: const EdgeInsets.only(right: 4),
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child: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(
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Icons.local_shipping,
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color: onPrimary,
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size: 18,
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),
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const SizedBox(width: 6),
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Text(
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state.selectedCar.plate,
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style: TextStyle(
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color: onPrimary,
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fontWeight: FontWeight.bold,
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fontSize: 14,
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),
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),
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],
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),
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);
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},
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),
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],
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),
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Padding(
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padding: const EdgeInsets.symmetric(horizontal: 4),
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child: Row(
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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for (int i = 0; i < phases.length; i++) ...[
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Expanded(
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child: _StepperItem(
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phase: phases[i],
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currentPhase: currentPhase,
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maxReached: maxReached,
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visiblePhases: phases,
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icon: _iconFor(phases[i]),
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onTap: () =>
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_onTap(context, phases[i], maxReached),
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),
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),
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if (i < phases.length - 1)
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_Connector(
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// Verbindung gilt als "abgehakt", wenn die rechte
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// Phase bereits besucht wurde.
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isPassed:
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phases[i + 1].index <= maxReached.index,
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),
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],
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],
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),
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),
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],
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),
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),
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),
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);
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},
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);
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}
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}
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class _StepperItem extends StatelessWidget {
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const _StepperItem({
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required this.phase,
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required this.currentPhase,
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required this.maxReached,
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required this.visiblePhases,
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required this.icon,
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required this.onTap,
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});
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final DeliveryPhase phase;
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final DeliveryPhase currentPhase;
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final DeliveryPhase maxReached;
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final List<DeliveryPhase> visiblePhases;
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final IconData icon;
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final VoidCallback onTap;
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@override
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Widget build(BuildContext context) {
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final theme = Theme.of(context);
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final onPrimary = theme.colorScheme.onPrimary;
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final int myStep = phase.stepNumberIn(visiblePhases);
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final bool isCurrent = phase == currentPhase;
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// "Besucht" = irgendwann heute schon erreicht (über Enum-Index), aber
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// nicht die aktuelle Phase. Erlaubt sowohl Rück- als auch Vorwärts-Tap.
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final bool isPassed =
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!isCurrent && phase.index <= maxReached.index;
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final Color circleColor;
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final Color iconColor;
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final Color labelColor;
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final FontWeight labelWeight;
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if (isCurrent) {
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circleColor = onPrimary;
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iconColor = theme.primaryColor;
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labelColor = onPrimary;
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labelWeight = FontWeight.w700;
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} else if (isPassed) {
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circleColor = onPrimary.withValues(alpha: 0.85);
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iconColor = theme.primaryColor;
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labelColor = onPrimary;
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labelWeight = FontWeight.w600;
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} else {
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circleColor = onPrimary.withValues(alpha: 0.25);
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iconColor = onPrimary.withValues(alpha: 0.65);
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labelColor = onPrimary.withValues(alpha: 0.65);
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labelWeight = FontWeight.w500;
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}
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final child = Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Stack(
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alignment: Alignment.center,
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children: [
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Container(
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width: 32,
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height: 32,
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decoration: BoxDecoration(
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color: circleColor,
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shape: BoxShape.circle,
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border: isCurrent
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? Border.all(color: onPrimary, width: 2)
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: null,
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),
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child: Icon(icon, color: iconColor, size: 18),
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),
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if (isPassed)
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Positioned(
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right: 0,
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bottom: 0,
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child: Container(
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width: 13,
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height: 13,
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decoration: BoxDecoration(
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color: Colors.green.shade600,
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shape: BoxShape.circle,
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border: Border.all(color: theme.primaryColor, width: 1.5),
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),
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child: const Icon(
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Icons.check,
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color: Colors.white,
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size: 8,
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),
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),
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),
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],
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),
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const SizedBox(height: 3),
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Text(
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phase.displayName,
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maxLines: 1,
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overflow: TextOverflow.ellipsis,
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style: TextStyle(
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color: labelColor,
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fontSize: 12,
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fontWeight: labelWeight,
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),
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),
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],
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);
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return Semantics(
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button: true,
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selected: isCurrent,
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label:
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"${phase.displayName}, Schritt $myStep von ${visiblePhases.length}",
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child: InkWell(
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onTap: onTap,
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borderRadius: BorderRadius.circular(8),
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child: Padding(
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padding: const EdgeInsets.symmetric(vertical: 2),
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child: child,
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),
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),
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);
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}
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}
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class _Connector extends StatelessWidget {
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const _Connector({required this.isPassed});
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final bool isPassed;
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@override
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Widget build(BuildContext context) {
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final onPrimary = Theme.of(context).colorScheme.onPrimary;
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return Padding(
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padding: const EdgeInsets.only(bottom: 18),
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child: Container(
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width: 14,
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height: 2,
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color: isPassed ? onPrimary : onPrimary.withValues(alpha: 0.35),
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),
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);
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}
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}
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