// // TankManipulationPanel.swift // GasTankAR // // Created by Dennis Nemec on 28.08.26. // import SwiftUI /// Steuer-Panel für den ausgewählten Tank: Höhe (↑↓), Verschieben auf dem Boden /// (vor/zurück/links/rechts) und Drehen (⟲⟳). Erscheint von unten; Pinch bleibt möglich. /// Buttons unterstützen Gedrückt-halten für kontinuierliche Anpassung. struct TankManipulationPanel: View { let controller: ARSessionController var body: some View { VStack(spacing: 14) { HStack { Text("Tank anpassen") .font(.headline) Spacer() Button { controller.deselectTank() } label: { Image(systemName: "xmark.circle.fill") .font(.title2) .foregroundStyle(.secondary) } .buttonStyle(.plain) .accessibilityLabel("Schließen") } HStack(alignment: .center, spacing: 24) { heightGroup moveGroup rotateGroup } Button("Neu platzieren", systemImage: "arrow.up.and.down.and.arrow.left.and.right") { controller.reposition() } .buttonStyle(.bordered) } .padding() .background(.ultraThinMaterial, in: .rect(cornerRadius: 16)) } // MARK: - Gruppen private var heightGroup: some View { controlGroup(title: "Höhe") { VStack(spacing: 8) { holdButton("chevron.up", label: "Höher") { controller.adjustTankHeight(up: true) } holdButton("chevron.down", label: "Tiefer") { controller.adjustTankHeight(up: false) } } } } private var moveGroup: some View { controlGroup(title: "Verschieben") { VStack(spacing: 8) { holdButton("arrow.up", label: "Vorwärts") { controller.moveTank(forward: true) } HStack(spacing: 8) { holdButton("arrow.left", label: "Nach links") { controller.moveTank(left: true) } holdButton("arrow.right", label: "Nach rechts") { controller.moveTank(left: false) } } holdButton("arrow.down", label: "Rückwärts") { controller.moveTank(forward: false) } } } } private var rotateGroup: some View { controlGroup(title: "Drehen") { HStack(spacing: 8) { holdButton("rotate.left", label: "Gegen den Uhrzeigersinn") { controller.rotateTank(clockwise: false) } holdButton("rotate.right", label: "Im Uhrzeigersinn") { controller.rotateTank(clockwise: true) } } } } private func controlGroup(title: String, @ViewBuilder content: () -> Content) -> some View { VStack(spacing: 8) { content() Text(title) .font(.caption) .foregroundStyle(.secondary) } } private func holdButton(_ systemImage: String, label: String, action: @escaping () -> Void) -> some View { HoldRepeatButton( systemImage: systemImage, accessibilityLabel: label, action: action, onRelease: { controller.commitTankEdit() } ) } } /// Runder Button, der bei Gedrückt-halten die Aktion wiederholt (Tastenwiederholung). /// Einzel-Tap = ein Schritt; Halten = fortlaufend. Beim Loslassen wird `onRelease` aufgerufen. private struct HoldRepeatButton: View { let systemImage: String let accessibilityLabel: String let action: () -> Void let onRelease: () -> Void @State private var repeatTask: Task? private static let initialDelay: Duration = .milliseconds(350) private static let repeatInterval: Duration = .milliseconds(60) var body: some View { Image(systemName: systemImage) .font(.title3) .frame(width: 48, height: 48) .background(.ultraThinMaterial, in: .circle) .contentShape(.circle) .gesture( DragGesture(minimumDistance: 0) .onChanged { _ in if repeatTask == nil { start() } } .onEnded { _ in stop() } ) .accessibilityLabel(accessibilityLabel) .accessibilityAddTraits(.isButton) } private func start() { action() // sofortiger erster Schritt (Einzel-Tap) repeatTask = Task { @MainActor in try? await Task.sleep(for: Self.initialDelay) while !Task.isCancelled { action() try? await Task.sleep(for: Self.repeatInterval) } } } private func stop() { repeatTask?.cancel() repeatTask = nil onRelease() } }